﻿WEBVTT

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<v ->He was covered in K-Y jelly and lube</v>

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and a kind of wet looking gel.

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So we gave Vecna this kind of glossy sort of look every day.

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That was our last part of the application process.

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Our last 10, 15 minutes would be the four of us

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literally getting this product all over him

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to make him look really glossy.

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And occasionally he'd meet producers

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or some of the other cast members, they'd come up,

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shake his hand and just regret it immediately

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because they were covered in slime.

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<v ->It's time for your suffering</v>

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to end.

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<v ->Hi, I'm Barrie Gower and I'm gonna break down</v>

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how we created the creature prosthetics

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for Stranger Things, season four.

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We were approached by the Duffer brothers.

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They were after their own iconic villain

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for this season and they wanted him to be very practical.

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And I think they'd seen our work

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with the Night King on game of Thrones.

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And they'd seen our work with the radiation burns

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on HBO's Chernobyl.

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They said to us, "We want our own iconic villain.

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We need our Stranger Things version of the Night King.

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Well, why don't we just approach the guys

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who did the Night King?"

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We were given various concept art designs

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by concept artist, Michael Mayer,

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who did beautiful, incredible designs

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for the Vecna character.

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We were sent those designs

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and then we took a full body life cast

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of the actor, Jamie Campbell Bower.

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From that point, we had quite a large extensive build

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to actually create the character which we started

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with this full body life cast made outta plaster of Paris.

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When you do any prosthetic makeup which involves appliances

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overlapping onto other appliances,

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there's a process called floating.

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The plaster cast of Jamie's body,

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we painted completely all over with a soap product first

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and let that dry.

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And then we sculpted Vecna over the top

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in this wax modeling clay.

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And then we needed to separate the sculpture

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into many different parts like a jigsaw puzzle

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and mold them separately.

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But to separate them, you need to submerge the whole body

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under water.

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So the water sinks into the plaster Paris

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and reactivates the soap.

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So the plasticine actually floats off the surface

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of the plaster of Paris.

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This is the biggest thing we've ever tried to float

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a sculpt off in our workshop.

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So we bought this huge paddling pool, put it in our workshop

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and it took a day to fill with water.

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And we'd built this scaffold pipes kind of frame

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that we could screw into the back of Jamie's body

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and submerge him overnight for the soap to reactivate.

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We just drilled all these holes into his back

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so all the water can basically trickle out the body

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and we'll stand him back up, get some little tools

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and start separating the sculpture down

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into many, many different pieces, make molds of those pieces

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and inject them with different materials

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such as silicone foam latex.

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It was about 24 or 25 overlapping prosthetics

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which created the entire character of Vecna.

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We decided to go down the approach

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of doing a full body makeup as opposed to a a pullover suit

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because the character was going to be...

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It was gonna have a lot of very intense,

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strenuous kind of movements in the show.

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He was gonna be interacting with a lot of the main cast

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and we wanted to avoid any kind of buckling

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that you usually get with a rubber suit.

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[eerie music playing]

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We wanted to adhere and glue all the appliances

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to the actor's skin, which in the end ended up

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with a process which started off

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at about eight and a half hours

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for the whole application process.

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Vecna's prosthetics,

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they're made of this combination of two different materials.

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We use a Silicon medical gel

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which is encapsulated between a vinyl skin

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and it's incredibly soft and you can change the density

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of the prosthetic to make it firmer or softer.

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So we made the prosthetic very soft.

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So when everything's adhered to Jamie's skin,

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it moves very well, it doesn't buckle.

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We have a lot of stretch

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and it kind of contracts very easily.

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But due to that actual material, it's quite weighty as well.

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Probably looking at about 10 to 15 kilos

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just in the head and shoulders.

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Then he had a full chest appliance, a full back appliance.

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The larger, heavier appliances were his left arm

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which was basically a large sleeve.

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And then a foam latex glove

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that went over his mechanical, left hand.

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He had dentures which went over his own teeth

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which were like clear vac-form plastic sort of shells

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which were artwork so his teeth looked rotten and blackened.

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And he had contact lenses as well,

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full scleral contact lenses.

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So we really put him through the mill.

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There wasn't anything else we could get on Jamie.

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Biggest challenges, really,

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were to obviously make sure he could talk, he could eat,

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he could see, he could hear.

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He has got ear holes through the prosthetic there.

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We had to make sure obviously that Vecna

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would be able to go to the bathroom during the day as well.

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So we devised a kind of a system

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which went under his nether regions

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that we could pop open and he could go to the loo.

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And obviously we wouldn't go with him.

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There are all these things

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you need to take into consideration

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that you've got a human under there at the end of the day

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and they still need to eat, still need to chat.

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There's a lot of contributing factors

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that you have to take into consideration

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when you're doing a full-body makeup.

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But it got to the point that not only were our team

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like a well old machine,

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but Jamie knew exactly where his arm needed to be

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at a certain time or turn his head

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or, "Oh, I'm standing now and now I'm lying down."

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For Jamie, in particular, he did go into a zen-like mode.

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We would start off with music every day

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and because of the character,

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I think Jamie liked to listen to some quite aggressive,

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quite intense death metal.

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And it would be quite hardcore.

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There would definitely be a part during the process

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where he would become Vecna.

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He was kind of murmuring things under his breath.

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And you could tell he was definitely getting into

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the Vecna zone.

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<v ->I have killed everyone...</v>

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<v ->And it was just really interesting</v>

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because he'd be sitting there very still.

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Moving his hand around, we'd be airbrushing,

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moving around him, not really making much conversation.

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He would be [grunts].

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Basey sort of voice.

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And then an AD would step on the trailer

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and, "Jamie, is there anything I can get you?"

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"Oh yeah, could I get a coffee with whatever?"

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And he'd suddenly sort of shift back into Jamie again

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and we'd realize that we've got Jamie in the makeup chair.

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[eerie music playing]

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It was very clear from day one that we would be working

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very closely with the VFX team.

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And there would be some augmentation to the finish

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of Vecna's look.

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Most notably, it was the moving vines all over his body.

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So even though they took our physical makeup itself,

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they used software and animation

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to give all the vines a slight movement

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and everything sort of slithered all over his body.

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And they also removed Jamie's nose as well.

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On each application day, we had a black nose on Jamie

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with some little white marking dots

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so VFX could remove that in post.

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But in the end we ended up with a character

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which was about 90% practical.

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[eerie roaring sound]

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I think one of the most challenging things

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with the design was creating his large left hand

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with his extended fingers.

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So this was something that the production

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were quite keen to us to achieve practically for the shoot.

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So we created, it was a mechanical left hand

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with finger extensions,

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which was covered in a foam latex prosthetic

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that our actor, Jamie wore.

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It was sculpted by Patt Foad and Duncan Jarman.

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And Pat was responsible for Vecna's left hand

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which the original design from Michael Mayer had Vecna

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with really extended, long fingers on the left hand.

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The whole idea of Vecna killing his victims

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by using his hand and sort of penetrating their skulls

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and sucking their brains out as such.

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We were doing tests back at the workshop in the UK

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where we were using crew members and wearing the hand

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and trying to show the Duffers,

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"Oh, this is how it could potentially work."

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They looked incredible when he was moving them

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but they almost became a little comical

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when he was trying to sort of penetrate some fingers

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into the head.

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So we actually reduced the length of the fingers.

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Probably by about four to six inches.

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Jamie came over to the UK, came to our studio

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and we had a complete set of appliances

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but nothing was pre-painted, it was all bare.

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But he had the long finger extensions at this time.

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We'd been wearing it ourselves in the workshop

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and just making sure that the mechanics work correctly

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and we could only wear it for about five minutes or so.

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And we were finding the strain on our fingers,

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it was making our hands ache so much

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by the time he took the glove off,

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you could hardly move your hand because you had cramps.

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So we were thinking,

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"This is gonna be really interesting with Jamie.

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Is this gonna work?

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He's gonna be potentially be wearing this

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for hours at end on a shoot day."

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And he came in, he did the test

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and he wore this hand for like several hours, took it off,

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he was absolutely fine.

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It was like water off of duck's back with Jamie.

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[eerie howling noises]

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We looked at a lot of different color references

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for Vecna's skin tones, for his vines.

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We were given beautiful concept art from Michael Mayer.

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That was the perfect springboard for us.

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And the interesting thing is it's great having

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two-dimensional or 3D art,

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but when you have to translate that

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into physical prosthetic appliances,

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we have to use different paints, different bases.

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We always look at real life references

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for different skin tones.

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So we looked at a lot of different sea life.

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We looked at a lot of bruising on people

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who'd had severe knocks to the skin,

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lots of blues and greens and purples.

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Because we had this overwhelming amount of reference

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of different colors and what have you,

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we had to really hone it in to only a few colors.

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We actually had a makeup pallet designed by a company

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called Premier Product which had 10 different colors

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that we were able to use as a base each day as well.

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We'd only have one makeup pallet

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and we had 10 different colors.

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So those are the colors that we use

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for the entire Vecna paint scheme in the end.

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[eerie screeching noises]

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<v ->Did I survive?</v>

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<v ->So for Victor Creel, his history was many years ago,</v>

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he had taken a razor blade and gouged through his eyes.

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The Duffers wanted quite an extreme makeup.

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We had quite severe scarring going down the face

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but they also wanted a remnant of maybe a burst

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but a scarred eyeball as well on his right hand side.

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So the difficult thing we're doing in makeup of this nature

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is obviously you're covering an actor's eyes.

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And the first thing we would normally do

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is once we have a cast of the actor

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is we would dome the eyes in front of the eyes.

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They'd almost look like half golf balls

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in front of the actor's eyes.

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And then we would make a former of the face with those,

261
00:09:42.930 --> 00:09:44.280
sculpt the makeup over the top.

262
00:09:44.280 --> 00:09:45.540
So when you have an appliance in the day

263
00:09:45.540 --> 00:09:47.130
and you stick it to the actor's face,

264
00:09:47.130 --> 00:09:48.630
there's actually a cavity inside.

265
00:09:48.630 --> 00:09:50.340
So Robert was able to open his eyes

266
00:09:50.340 --> 00:09:52.110
and look around inside the makeup.

267
00:09:52.110 --> 00:09:54.360
We were incredibly lucky with this character

268
00:09:54.360 --> 00:09:57.330
because we had Robert Englund who's an absolute seasoned pro

269
00:09:57.330 --> 00:09:58.170
with prosthetics.

270
00:09:58.170 --> 00:09:59.700 line:15% 
He's probably worn more prosthetics

271
00:09:59.700 --> 00:10:01.320 line:15% 
than any actor going, I think.

272
00:10:01.320 --> 00:10:03.600 line:15% 
For us, this was like a dream come true.

273
00:10:03.600 --> 00:10:05.670
I was a huge fan of Fangoria magazine

274
00:10:05.670 --> 00:10:07.680
and this was when I was starting to get into makeup effects.

275
00:10:07.680 --> 00:10:08.760
And I love creatures.

276
00:10:08.760 --> 00:10:10.680
And in my bedroom at home at my mum's,

277
00:10:10.680 --> 00:10:12.750
I had my whole wall above my bedroom

278
00:10:12.750 --> 00:10:13.583
was a shrine

279
00:10:13.583 --> 00:10:15.570
to Freddy Kruger and I just had all these posters.

280
00:10:15.570 --> 00:10:17.700
So to actually get to work with Robert Englund,

281
00:10:17.700 --> 00:10:19.770
not only did we get to work on Stranger Things,

282
00:10:19.770 --> 00:10:20.910
but to work with Robert Englund,

283
00:10:20.910 --> 00:10:22.230
it's been like a dream come true.

284
00:10:22.230 --> 00:10:23.460
And he couldn't have been nicer.

285
00:10:23.460 --> 00:10:25.560
This was the fun thing we're doing a makeup on Robert,

286
00:10:25.560 --> 00:10:28.710
he knew all the materials, he knew all the adhesives.

287
00:10:28.710 --> 00:10:30.150
We would be sticking a piece down

288
00:10:30.150 --> 00:10:32.107
and we'd be getting towards an edge and he he'd be like,

289
00:10:32.107 --> 00:10:33.960
"I think you should be using some Pros-Aide adhesive

290
00:10:33.960 --> 00:10:34.793 line:15% 
there on the edge.

291
00:10:34.793 --> 00:10:35.626 line:15% 
We're like,

292
00:10:35.626 --> 00:10:36.870 line:15% 
"Yeah, we're literally just getting the Pros-Aide."

293
00:10:36.870 --> 00:10:40.380 line:15% 
And he knew every little trick that we were doing.

294
00:10:40.380 --> 00:10:43.320
He's so experienced with having so many makeup stuck on him.

295
00:10:43.320 --> 00:10:44.760
It couldn't have gone any smoother with him,

296
00:10:44.760 --> 00:10:45.660
we were very lucky.

297
00:10:45.660 --> 00:10:48.180
So this is the sculpture of Victor Creel's appliance

298
00:10:48.180 --> 00:10:51.480
which you can see the difference in tone where the appliance

299
00:10:51.480 --> 00:10:53.640
finishes just prior to Robert's hairline,

300
00:10:53.640 --> 00:10:57.750
goes around his temples and down around onto the face.

301
00:10:57.750 --> 00:10:59.970
And even though we're basically only scarring

302
00:10:59.970 --> 00:11:02.850
through his eyes, we make the appliance a little bit larger

303
00:11:02.850 --> 00:11:04.770
and we cheat the nose forward as well.

304
00:11:04.770 --> 00:11:06.780
It comes over at the tip of his nose here.

305
00:11:06.780 --> 00:11:09.180
We cheat the cheek bones, we cheat everything forward

306
00:11:09.180 --> 00:11:11.610
because we've had to dome Robert's eyes out underneath.

307
00:11:11.610 --> 00:11:14.250
So if we were literally just going to cover his eyes

308
00:11:14.250 --> 00:11:15.330
and put scars through them,

309
00:11:15.330 --> 00:11:17.520
it would look really, really bizarre.

310
00:11:17.520 --> 00:11:18.510
So it's actually turned out

311
00:11:18.510 --> 00:11:20.100
being quite an extensive appliance

312
00:11:20.100 --> 00:11:23.550
and Robert's got this trademark great facial hair as well.

313
00:11:23.550 --> 00:11:24.990
He's got this really beautiful beard.

314
00:11:24.990 --> 00:11:27.090
So we had to make sure that we finished the appliance

315
00:11:27.090 --> 00:11:29.520
shy of his beard line as well.

316
00:11:29.520 --> 00:11:32.280
It was quite a big appliance to go on the face

317
00:11:32.280 --> 00:11:33.900
but it was all completely pre-artworked,

318
00:11:33.900 --> 00:11:36.450
we'd hair punch some eyebrows into the piece.

319
00:11:36.450 --> 00:11:38.460
Some eyelashes which kind of curled up

320
00:11:38.460 --> 00:11:39.930
a little bit the wrong way as well.

321
00:11:39.930 --> 00:11:42.210
And we put some kind of gloss materials

322
00:11:42.210 --> 00:11:44.460
onto the eyes themselves so it gave us

323
00:11:44.460 --> 00:11:47.040
this kind of horrible mucusy feel to the eyelids.

324
00:11:47.040 --> 00:11:49.320
Once it was glued onto the skin on the day,

325
00:11:49.320 --> 00:11:51.810
we would just blend into the skin with an airbrush again

326
00:11:51.810 --> 00:11:54.450
and spattering various colors onto Robert's skin.

327
00:11:54.450 --> 00:11:56.370
About a two hour process, I think on the day.

328
00:11:56.370 --> 00:11:58.470
I think approaching a character like Victor Creel

329
00:11:58.470 --> 00:12:01.740
is probably a lot more grounded and in a way easier for us

330
00:12:01.740 --> 00:12:05.130
because we can look at a lot of real scarring reference

331
00:12:05.130 --> 00:12:06.060
as well.

332
00:12:06.060 --> 00:12:07.170
As prosthetic artists,

333
00:12:07.170 --> 00:12:09.420
we look at some quite graphic material.

334
00:12:09.420 --> 00:12:13.110
We look at a lot of facial scarring, lots of trauma,

335
00:12:13.110 --> 00:12:15.000
lots of different victims who've got terrible scarring

336
00:12:15.000 --> 00:12:17.370
which sometimes we do very extensive burn makeup.

337
00:12:17.370 --> 00:12:19.410
So for somebody like Victor Creel's makeup,

338
00:12:19.410 --> 00:12:21.890
we did look at facial scarring going through eyes.

339
00:12:21.890 --> 00:12:25.440
So we knew he was human, but we had to make the appliance

340
00:12:25.440 --> 00:12:27.660
look very realistic and he had to look very grounded

341
00:12:27.660 --> 00:12:28.493
as well.

342
00:12:28.493 --> 00:12:29.730
It is a very different approach

343
00:12:29.730 --> 00:12:32.580
because obviously Vecna is a fantastical creature.

344
00:12:32.580 --> 00:12:35.460
It's supernatural, it's part of the upside down.

345
00:12:35.460 --> 00:12:38.070
So we are using lots of reference of fantasy,

346
00:12:38.070 --> 00:12:41.280
references from wildlife, all kinds of different references.

347
00:12:41.280 --> 00:12:43.230
They are two very different approaches.

348
00:12:43.230 --> 00:12:46.020
I'm just a huge fan of effects, whether it's practical

349
00:12:46.020 --> 00:12:46.860
or digital.

350
00:12:46.860 --> 00:12:49.230
I think still to this day, the work by Rick

351
00:12:49.230 --> 00:12:52.620 line:15% 
on American Warewolf is still so significant

352
00:12:52.620 --> 00:12:56.490 line:15% 
and is still the standard that we all aim to be as good as.

353
00:12:56.490 --> 00:12:58.500 line:15% 
There's also like Rob Bottin's work

354
00:12:58.500 --> 00:13:00.570 line:15% 
on John Carpenter's 'The Thing'.

355
00:13:00.570 --> 00:13:02.520 line:15% 
Which is all practical effects as well at the time.

356
00:13:02.520 --> 00:13:05.100
Huge fan of these kind of early eighties movies

357
00:13:05.100 --> 00:13:07.470
which, even by today's standards,

358
00:13:07.470 --> 00:13:09.378
still haven't quite been beaten.

359
00:13:09.378 --> 00:13:14.378
[Vecna grunting]
[woman moaning]

