﻿WEBVTT

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<v ->I don't know if they negotiated it.</v>

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I didn't think any of us think it was gonna happen,

3
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but pretty sure Ed hits Brad in the ear.

4
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They really did Fight Club for a moment there

5
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in "Fight Club".

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Not what I would've recommended if I was stunt coordinating

7
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but I was just a new guy on the set.

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Turned out great though.

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[glass smashing]

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[men yelling]

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<v ->Karate.</v>

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<v ->Hi, I'm David Leitch</v>

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and I'm the director of "Bullet Train".

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I'm here to break down the action sequences

15
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from my previous films.

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I was a stuntman for so many years

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and a fight choreographer and an action designer.

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And as I got more into creating

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these elaborate action scenes

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where I'm taking over a big chunk of the movie

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and driving the narrative forward,

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I wanted to stretch my wings

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and see if I could tell that story

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from beginning to end.

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A scene from one of my first films that I co-directed

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with the amazing Chad Stahelski, "John Wick".

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[gun firing]

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[intense synthesizer music]

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So I think the great thing about this sequence

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was 99% of this is Keanu.

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That helps us shoot these long takes.

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And you'll notice the photography is long

33
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and we're not cutting that much.

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It was a choice for this sort of dramatic lighting

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to add to the tension in the scene.

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But there is a point where this type of lighting,

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which can be oversaturated,

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you can lose the choreography.

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We were really careful in the mix that we had.

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We wanted to make sure you still understood

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the moves were happening,

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felt the drama within the choreography,

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but this extra layer was being effective

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in an unnerving way.

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You're feeling the tension that John's feeling.

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So you see these moments

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making sure you come back to the actors.

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Sometimes these are the most important moments for me.

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The reaction of the bad guy,

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making a decision to do something diabolical,

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the intent of John to finish this fight.

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Never leaving the character alone too long

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where I don't feel stakes.

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[glass smashing]

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[men grunting]

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[John hitting the floor]

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So that stunt, couple things going on.

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We had him on a wire assist

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so there's a little bit of de-cell in his fall.

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And the floor, we had cut out a section of the floor

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and made a padded floor.

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It was seamless with the regular floor.

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And we're ramping the speed just slightly

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to create the illusion of full gravity.

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So this is a scene from "Fast &amp; Furious: Hobbs &amp; Shaw".

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Everything was on the table

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to make these sequences

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what they were in "Hobbs &amp; Shaw".

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Every trick of the trade.

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[car engine roaring]

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[motorcycle skidding]

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So that shot, this is back lot Universal,

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tying into footage that we shot in Scotland for London.

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When you make these big epic action movies

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it's hard to find streets and long places to lock down

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and do things safely and securely at speeds.

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You sometimes have to piecemeal these scenes together

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and bring the illusion to life

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that it all happened in one location.

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[dramatic music]

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That medium shot was a shot on a rig

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where the bike is off the ground.

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This is now a bike on the ground.

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This is practical.

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[guns firing]

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<v ->Might be time for some [indistinct].</v>

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[man yelling]

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<v ->So that is some visual effects enhancement.</v>

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We had a proxy dummy

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that we were holding outside of the car

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and then we added animation.

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The great artists at Double Negative

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helped us with this sequence and did some great stuff.

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<v ->You wanna tell me just what in the fresh turkey hell</v>

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we're dealing with here?

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<v ->Long story.</v>

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<v ->So you get fresh turkey hell.</v>

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There's probably like 12 other improv's

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on the cutting room floor.

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And to do that, while on a trailer in real traffic

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with a limited time, it wouldn't be feasible.

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You had to shoot that on a stage,

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like really to get the performance,

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and the number of takes you want,

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to get the timing right,

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we prefer to do that on a stage

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and comp in the backgrounds with great visual effects.

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Pretty cool.

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I would say it's pretty cool.

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So, the car's practical,

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sliding through the intersection,

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real play photography.

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The trucks, we shot multiple passes of the trucks

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in different configurations,

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but then the element of the motorcycle

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because of its transformer sort of aspect

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was all completely virtual.

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So it is a sort of a bit of a science project.

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And like I said, like,

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there's incredible practical stunts in this

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but when you're working on a movie like "Hobbs &amp; Shaw"

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where you're defying physics and that's the universe,

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it's really fun to play

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with the visual effects to this level.

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They can be anywhere between 30 to 60 miles an hour.

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We're not going a hundred.

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And a lot of it is because

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not that the drivers aren't skilled,

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it's just, you run out of bandwidth

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in the places that you can lock down.

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You do feel speed in camera,

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so it's important that you have a level

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of real practical speed,

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but there's a point where it's diminishing returns

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on what you're photographing

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and how much distance you have to shoot in.

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[engines roaring]

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[glass smashing]

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The thing I like about that sequence the most,

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for me as a choreographer,

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is you understand what's happening.

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You really understand the geography,

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but it still has the speed

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that you expect for these types of set pieces.

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[gun firing]

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This is one of my favorite sequences

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and it's the stairwell fight.

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There's a lot of old school stitches

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like in camera cuts where we're matching frames,

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we're whipping and connecting things,

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using wipes in front of the foreground.

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And the idea was to build tension

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and stay with Lorraine Broughton.

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Training is so important

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to be able to do these long pieces of choreography,

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and having a great stunt team

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that can be there to support the actor

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and take up the dead spots.

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Cut.

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Another cut.

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Cut.

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But those are all old school cuts,

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there's no visual effects enhancing them.

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It was great as a director to be able to hang the scene

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on an Academy Award winning actress.

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We had six weeks with Charlize

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training four or five days a week.

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Them putting in the time and the work ethic

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to be able to have the stamina to do this

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is incredibly impressive.

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Even though there are all these little stitches,

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you have to remember they're doing this all day long.

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There might be four or five takes of that other stitch.

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Then they have to show up

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and regain the energy for the next setup

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that I'm gonna have to do four, five, six, seven takes

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'cause I'm that big of a jerk.

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For years, I've been wanting to do this type of scene.

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As a choreographer,

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I had shot Stuntvis of this type of scene

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for multiple movies and pitched it to different directors

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before I was directing.

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For whatever reason it never landed.

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So then when we're doing "Atomic Blonde",

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Kelly McCormick, my creative producer,

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my partner and my wife,

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was like, you should do the one-er.

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This is the perfect movie for it.

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She's a protagonist in peril

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and if you stay with her,

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you can basically hang the scene on her

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and feel stakes the whole time.

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And I was like, great idea.

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So I went to the stunt team and they were like,

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"We're never gonna be able to pull it off!"

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Like, "How do we do this?"

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And I just challenged them.

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I'm like, you know, get in there,

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start digging into the choreography, I'll be back.

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Then it took a long,

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it was a long process.

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A couple months of pre-production,

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figuring out all the stitches we would need.

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This is an action scene from "Deadpool 2".

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What I like about this scene

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is we have multiple characters.

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And sometimes in action,

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inter-cutting between characters actually builds up tension

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and it's a really great way to get to the highs quicker.

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So you don't have to have the shoe leather

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for the dynamics of the sequence.

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You can actually have more punctuated beats

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because you're inter-cutting between characters.

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<v ->And give me back my ski-ball token.</v>

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<v ->Working with Ryan on "Deadpool 2"</v>

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is like a master class in comedy.

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He improvises, but he also has a lot of alts and ideas.

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He thinks about the scene

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and he has his list in his pocket of things he wants to try.

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And so it's even more methodical at times.

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Stacking up the jokes for the edit.

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<v ->Ooh,</v>

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somebody knows

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Karate.

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[David chuckling]

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[gun firing]

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[sword slicing bullet]

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<v ->So, this was actually a part of additional photography.</v>

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Cable and Deadpool had a little bit more tension

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so we extended the fight in additional photography

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and the stunt team came up with this great idea

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of spoofing the original carnation of Deadpool.

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And so, again, you don't know where

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the great ideas are gonna come from.

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Often time they come from the stunt team.

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Generally, at some point in the scope of the whole movie

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the choreography team that I have built for this movie

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plays a role.

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You know, they're usually one bad guy in one scene.

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So, a lot of times they're people

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that are working on the choreography with the actors anyway.

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And so, there's also that trust that's built in

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which provides a security and a comfort

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so we can really go for it when we're on set.

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Here's the fight in the concession car

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with Brad Pitt and Aaron Taylor-Johnson on "Bullet Train".

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[dramatic intense rock music]

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It's all about the timing.

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To get the joke to work in a fight scene

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we did grift from the best.

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We were really inspired on "Bullet Train"

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by Jackie's movies and his comedic timing.

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So, there's a lot of physical comedy

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built into the fight sequences.

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The process with all of these fight scenes

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is to work with the stunt team.

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So there's a group of five or six who come in,

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the key choreography team,

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and we start to play.

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And we know where we wanna go in this fight scene

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and we know we have some funny moments

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we're trying to achieve.

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And we'll actually shoot what we call Stuntvis.

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So we'll actually shoot and edit the fight scene

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in the sound stage with cardboard boxes as sets.

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00:09:59.430 --> 00:10:02.880
And a lot of times you can see our past fight vis

267
00:10:02.880 --> 00:10:04.110
and you can see how close it is

268
00:10:04.110 --> 00:10:05.610
to actually how we end up doing it.

269
00:10:05.610 --> 00:10:07.560
I remember seeing the stunt guys deliver

270
00:10:07.560 --> 00:10:09.390
this first piece of choreography to me

271
00:10:09.390 --> 00:10:11.013
and I was really laughing.

272
00:10:12.506 --> 00:10:14.820
[attendant speaking foreign language]

273
00:10:14.820 --> 00:10:16.670
<v ->Oh, I would love a bottle of water.</v>

274
00:10:18.540 --> 00:10:19.680
That's the one.

275
00:10:19.680 --> 00:10:20.670
Thank you.

276
00:10:20.670 --> 00:10:21.993
<v David>Hold it.</v>

277
00:10:21.993 --> 00:10:22.843
Hold, hold, hold.

278
00:10:24.600 --> 00:10:25.800
Uncomfortable.

279
00:10:25.800 --> 00:10:27.360
Uncomfortable beat.

280
00:10:27.360 --> 00:10:28.458
<v ->Not particularly, no.</v>

281
00:10:28.458 --> 00:10:29.291
[Ladybug sighing]

282
00:10:29.291 --> 00:10:30.556
<v ->Okay.</v>

283
00:10:30.556 --> 00:10:32.083
[bottle clanking]

284
00:10:32.083 --> 00:10:34.290
[upbeat rock music]

285
00:10:34.290 --> 00:10:35.880
<v ->You can even see how the music comes in</v>

286
00:10:35.880 --> 00:10:37.200
to punctuate the comedy

287
00:10:37.200 --> 00:10:40.100
and how the sound effects come in to punctuate the comedy.

288
00:10:48.690 --> 00:10:50.280
So, a rule of three on the button.

289
00:10:50.280 --> 00:10:51.480
So we're setting up the stakes.

290
00:10:51.480 --> 00:10:52.980
It's like one, oh, is he gonna get it?

291
00:10:52.980 --> 00:10:54.480
Two -

292
00:10:54.480 --> 00:10:57.120
<v ->I know who killed the kid.</v>

293
00:10:57.120 --> 00:10:59.000
<v Tangerine>Yeah, where is he then?</v>

294
00:11:00.011 --> 00:11:01.204
<v ->He's on this train.</v>

295
00:11:01.204 --> 00:11:02.130
<v ->Oh, that narrows it down.</v>

296
00:11:02.130 --> 00:11:03.123
<v ->And boom.</v>

297
00:11:05.880 --> 00:11:08.700
And so you feel the escalating stakes in the choreography.

298
00:11:08.700 --> 00:11:10.230
You wanna do that when you're building a fight,

299
00:11:10.230 --> 00:11:11.063
it's arching.

300
00:11:11.063 --> 00:11:12.180
Starts out at a certain level

301
00:11:12.180 --> 00:11:14.460
and it builds, builds, builds to the trailer moment

302
00:11:14.460 --> 00:11:15.960
that you're gonna get from that set piece.

303
00:11:15.960 --> 00:11:18.930
We do a lot of things that have the illusion of danger.

304
00:11:18.930 --> 00:11:20.220
They're not comfortable,

305
00:11:20.220 --> 00:11:22.380
but they are not dangerous, per se.

306
00:11:22.380 --> 00:11:24.810
So, Brad did 99% of his own stunts,

307
00:11:24.810 --> 00:11:27.450
but that moment where he was smashing the safety glass,

308
00:11:27.450 --> 00:11:28.680
which is tempered glass,

309
00:11:28.680 --> 00:11:30.660
that moment is Kyle, the stunt double.

310
00:11:30.660 --> 00:11:33.840
And because of the great angles from yours truly,

311
00:11:33.840 --> 00:11:35.970
the illusion's never broken.

312
00:11:35.970 --> 00:11:38.280
Then there's the shot where Brad is being sat down

313
00:11:38.280 --> 00:11:39.113
into the chair.

314
00:11:39.113 --> 00:11:41.700
There's still rubber glass being thrown by special effects.

315
00:11:41.700 --> 00:11:44.880
It's a combination of safety glass that's tempered,

316
00:11:44.880 --> 00:11:46.170
that has laminate on it,

317
00:11:46.170 --> 00:11:48.840
effects throwing rubber glass into the air,

318
00:11:48.840 --> 00:11:50.670
using the stunt double for the few frames

319
00:11:50.670 --> 00:11:51.960
that you need that stunt double

320
00:11:51.960 --> 00:11:54.060
and then bringing the actor back into the action

321
00:11:54.060 --> 00:11:55.140
at the perfect moment.

322
00:11:55.140 --> 00:11:57.360
<v ->I want everybody out of here right now.</v>

323
00:11:57.360 --> 00:12:00.090
<v ->Hey, you should join our club.</v>

324
00:12:00.090 --> 00:12:03.300
<v ->So, this was actually a really important time for me</v>

325
00:12:03.300 --> 00:12:04.470
as a stunt performer.

326
00:12:04.470 --> 00:12:06.960
I had been working on television shows

327
00:12:06.960 --> 00:12:08.617
like "Buffy the Vampire Slayer",

328
00:12:08.617 --> 00:12:10.470
"Marshall Law" with Sammo Hung,

329
00:12:10.470 --> 00:12:12.030
but I had never really gotten a chance

330
00:12:12.030 --> 00:12:14.370
to work on a big Hollywood movie.

331
00:12:14.370 --> 00:12:16.110
And I was hired to be

332
00:12:16.110 --> 00:12:18.540
one of the fight trainers slash choreographers

333
00:12:18.540 --> 00:12:19.410
on "Fight Club".

334
00:12:19.410 --> 00:12:21.750
Although there's not a lot of fighting-fighting,

335
00:12:21.750 --> 00:12:23.430
David Fincher's idea was that

336
00:12:23.430 --> 00:12:26.370
we could train the actors in combat and choreography

337
00:12:26.370 --> 00:12:28.920
so they could do a lot of this stuff safely.

338
00:12:28.920 --> 00:12:30.142
<v ->You hear me now?</v>

339
00:12:30.142 --> 00:12:32.070
[Tyler groaning]

340
00:12:32.070 --> 00:12:34.020
<v ->No, I didn't quite catch that, Lou.</v>

341
00:12:34.020 --> 00:12:36.150
<v ->So, oftentimes this is Brad.</v>

342
00:12:36.150 --> 00:12:37.170
Or is this me?

343
00:12:37.170 --> 00:12:38.003
I'm not sure.

344
00:12:38.003 --> 00:12:39.750
This might be me, actually.

345
00:12:39.750 --> 00:12:42.690
So oftentimes when you're over the shoulder of a punch

346
00:12:42.690 --> 00:12:45.120
you might put the stunt double in to get a reaction,

347
00:12:45.120 --> 00:12:45.953
but that's Brad.

348
00:12:45.953 --> 00:12:47.010
[David laughing]

349
00:12:47.010 --> 00:12:50.130
What was great about Brad is he's super physically talented.

350
00:12:50.130 --> 00:12:52.140
He took to action very quickly,

351
00:12:52.140 --> 00:12:53.760
and especially the fighting sequences.

352
00:12:53.760 --> 00:12:55.560
So, as much as I got to train him

353
00:12:55.560 --> 00:12:57.330
and choreograph stuff and teach him,

354
00:12:57.330 --> 00:13:00.240
he would do most of it because he could.

355
00:13:00.240 --> 00:13:01.650
<v ->I got it, I got it.</v>

356
00:13:01.650 --> 00:13:02.935
Shit, I lost it.

357
00:13:02.935 --> 00:13:04.320
[Lou punching Tyler]

358
00:13:04.320 --> 00:13:05.700
<v ->Back! All of you!</v>

359
00:13:05.700 --> 00:13:07.740
<v ->Fight scenes don't have to be big or long.</v>

360
00:13:07.740 --> 00:13:10.380
They just need to learn something about this character.

361
00:13:10.380 --> 00:13:12.780
And now we know something about Tyler Durden

362
00:13:12.780 --> 00:13:13.613
by the end of this thing,

363
00:13:13.613 --> 00:13:16.373
and it's punctuated with physicality.

364
00:13:16.373 --> 00:13:17.923
<v ->Oh, that's right.</v>

365
00:13:17.923 --> 00:13:20.040
<v ->You get to shut the fuck up.</v>

366
00:13:20.040 --> 00:13:23.340
<v ->Oftentimes, the classic punch in a movie</v>

367
00:13:23.340 --> 00:13:25.300
is going across the face like that,

368
00:13:25.300 --> 00:13:27.450
where you're seeing the head of an actor here

369
00:13:27.450 --> 00:13:29.130
and you're seeing the punch go that way.

370
00:13:29.130 --> 00:13:30.900
He wanted these direct punches,

371
00:13:30.900 --> 00:13:32.250
but depending on where the camera is

372
00:13:32.250 --> 00:13:33.630
it's really hard to sell.

373
00:13:33.630 --> 00:13:37.140
So you have to have a lot of trust in somebody

374
00:13:37.140 --> 00:13:38.610
that they're gonna put it right there

375
00:13:38.610 --> 00:13:39.900
and stop it within an inch,

376
00:13:39.900 --> 00:13:41.790
as opposed to when you're doing the big swing

377
00:13:41.790 --> 00:13:43.080
and you're gonna have a foot of distance

378
00:13:43.080 --> 00:13:44.010
and the camera stacked.

379
00:13:44.010 --> 00:13:46.998
So that was what was really sort of interesting about this.

380
00:13:46.998 --> 00:13:50.310
[Tyler laughing wildly]

381
00:13:50.310 --> 00:13:53.393
[Loud hitting Tyler]

382
00:13:54.510 --> 00:13:56.340
A lot of times you might even be doing

383
00:13:56.340 --> 00:13:57.270
over the shoulder stuff

384
00:13:57.270 --> 00:14:00.840
because there's so many head snaps, head snaps,

385
00:14:00.840 --> 00:14:03.270
and after 25 takes of head snaps,

386
00:14:03.270 --> 00:14:04.860
you're giving yourself whiplash.

387
00:14:04.860 --> 00:14:07.380
Really, it is sort of like the art of taking a punch.

388
00:14:07.380 --> 00:14:09.960
You don't really wanna like subject your lead actor

389
00:14:09.960 --> 00:14:11.580
to that too many times

390
00:14:11.580 --> 00:14:14.970
because they gotta go on and shoot the rest of this movie.

391
00:14:14.970 --> 00:14:17.160
But Brad, he's the champ.

392
00:14:17.160 --> 00:14:19.500
I think the thing that I sort of reflected on

393
00:14:19.500 --> 00:14:21.510
is that when you're a stunt performer

394
00:14:21.510 --> 00:14:24.870
you're helping an actor physically create a character

395
00:14:24.870 --> 00:14:26.190
that supports a movie.

396
00:14:26.190 --> 00:14:28.050
Training him, propping him up,

397
00:14:28.050 --> 00:14:30.570
doing things if they really hurt, something like that.

398
00:14:30.570 --> 00:14:32.760
And so, Brad and I did that for four movies.

399
00:14:32.760 --> 00:14:34.950
20 years later, we come full circle.

400
00:14:34.950 --> 00:14:37.110
And one of the best actors of our time

401
00:14:37.110 --> 00:14:39.270
is now building one of his iconic characters

402
00:14:39.270 --> 00:14:40.920
to support my movie.

403
00:14:40.920 --> 00:14:42.840
And I think that that's a really special thing

404
00:14:42.840 --> 00:14:45.480
and I don't think it happens that often.

405
00:14:45.480 --> 00:14:47.040
I think we all feel really lucky

406
00:14:47.040 --> 00:14:49.140
to have found this movie together

407
00:14:49.140 --> 00:14:51.720
and get a chance to reunite and make something so fun.

408
00:14:51.720 --> 00:14:54.030
I'm really proud of this body of work.

409
00:14:54.030 --> 00:14:57.330
and I really want to give it out to the stunt crews

410
00:14:57.330 --> 00:14:58.890
and the fight design teams

411
00:14:58.890 --> 00:15:01.350
that I came up as a part of over 20 years

412
00:15:01.350 --> 00:15:03.300
and how they really impact movies.

413
00:15:03.300 --> 00:15:05.940
Whether it's a drama, or a comedy, or a thriller,

414
00:15:05.940 --> 00:15:08.100
you couldn't have those movies without the stunt crews

415
00:15:08.100 --> 00:15:09.660
that are designing this action.

416
00:15:09.660 --> 00:15:11.010
My work, hopefully,

417
00:15:11.010 --> 00:15:12.990
is a love letter to them

418
00:15:12.990 --> 00:15:13.823
'cause it's my roots

419
00:15:13.823 --> 00:15:15.510
and it'll never leave me as a filmmaker,

420
00:15:15.510 --> 00:15:17.103
so there will always be action.

